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Last Day on Earth: Making
— 6 july 2017

Our development team is working hard on making Last Day on Earth look more realistic. One of the undoubted advantages of its setting is that every detail you see in the game can be used in the process. Whether it's an inventory item that you craft, or an entire building that helps to hide from zombies.

Game designers are responsible for the idea of every little detail in the game and decide how it can be used by the character. Artists create everything from scratch – from a sketch to an animated 3D model, in order to make the detail attractive and recognizable. Programmers put it into the game, and then testers evaluate its features until this pleasant little detail becomes as useful as possible.

A simple-looking thing goes a long way, through the hands of the whole team that tries to make Last Day on Earth exciting for players.

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